Friday, 30 December 2016

Day 40

Today in gamemaker I fixed my glitch and worked on my pathfinding for enemies a little bit. What I did to fix my glitch was completely redid my collision codes for the player and wall. By redoing that it seemed to fix the problem. I also worked on giving the enemies the ability to walk around on there own and check out places where the player had just been. The next day I will be finishing this mechanic.

Thursday, 29 December 2016

Day 39

Today in gamemaker I ran into a glitch where whenever the player would move close to or right next to the walls with shadows, the player would not move at all. I've been trying to figure out how to fix this glitch but I can't find the answers in the YouTube tutorials. My guess is there's something wrong in the collision code for the player. The next day I will be working on fixing this glitch and adding more to my game

Wednesday, 21 December 2016

Day 38

Today in gamemaker I worked on my enemies vision and sight. What I did was create a circle around them, so when the player enters this circle the enemy will detect the player. When the player enters the circle they have to find a place to hide. The closer they are to the enemy the harder it is to hide from them. So if the player is like right next to the enemy, they will have to hide somewhere like a closet. I've also given the enemy a line of sight that's limited to a cone shape. This will make it so the player is able to sneak up behind the enemies undetected. The next day I will be working on enemy path finding

Wednesday, 14 December 2016

Day 37

Today in gamemaker I worked on my sneaking mechanics. I added in things like an enemy, objects the player can use to hide in. The enemy is like a guard and it attacks anything within its line of sight, so you have to sneak around him to get past him. I've made objects or furniture that you could hide in. For example I've made a cupboard you can open and enter it then close it to hide from the enemy. The next day I will be adding more to sneaking and enemies.

Monday, 12 December 2016

Day 36

Today in gamemaker I created my code for movement, block collision and hiding mechanic. The controls for moving are the classic wasd controls. The hiding mechanic works so if the player move to the blocks that are darker they hide from enemy. The next day I will be working on my hiding and sneaking me
chanics.

Thursday, 8 December 2016

Gamemaker day 35

Today in gamemaker I worked on my new game. In my new game you get to play as a guy that sneaks around. It's a stealth game, still in the process of figuring what to put in it but all I did was make sprites for it. The next day I will start adding code and mechanics to my game.

Wednesday, 7 December 2016

Day 34

Today in gamemaker I had to abandon the 3D dungeon game. Working in 3D on gamemaker is just a bit too hard for a beginner like me and it just didn't work out either when I tried. I couldn't figure out how to add more to my game and there weren't any tutorials that helped me either. There were also glitches and coding I didn't know how to fix. So I'm going to start on a new game. The new game will be a stealth game which I will be working on tomorrow.