Monday, 31 October 2016
Gamemaker Day 21
Today in Gamemaker I was editing my level. The level I was editing was the first one I made. I was changing the dimensions of the room and had to move things around. It was a tedious process because I had to move around my objects which made the game unbeatable unless put in a specific position. I had to change the dimensions because every room has to have the same dimensions or else the checkpoints won't work .The next day I will be designing some new levels.
Sunday, 30 October 2016
Gamemaker day 20
Today in Gamemaker I redid my wall jump codes. The problem about the code I had before was that you could infinitely jump when next to a wall. The new one I have will let you jump to from wall to wall. So player won't cheat and it will be more difficult for them. I as well added in a portal where the paler will be able to get to the next level.
Saturday, 29 October 2016
Gamemaker day 19
Today in Gamemaker I finished one of my levels and added a head stomping mechanic to kill the enemies. The head stomping mechanic will make the player be able to kill enemies if they jump on the enemy. This will also make the player jump right after stomping them. In the new level you will have to use jump on the enemies to get to the wall jump. then go to the portal.
Monday, 24 October 2016
Gamemaker Day 18
Today in Gamemaker I finished making three new levels in my game. I added in a portal so you can go to the next level. It was pretty simple just adding in a "go to next room" code in.
Saturday, 22 October 2016
Gamemaker day 17
Today in gamemaker I learned how to make the player ledge grab. When you ledge grab the player will grab on to the ledge and stay there. This will be helpful for players in close situations where they will be needing to grab the ledge or die. the next day I will be working on making my game look and feel smoother.
Friday, 21 October 2016
gamemaker day 16
Today in Gamemaker I had to rewrite my code for most of my objects. The code I was using before was very jankey and wasn't compatible with other codes. For example my code for imputing player movement did not work with the platforms and would make me unable to move backwards due to adding a down key input. The new code I have for my objects are much more organized and understandable. The next day I will work on making more maps for my game.
Thursday, 13 October 2016
Gamemaker day 15
Today in Gamemaker I worked on my platforms. These platforms are used in my levels to create the stages and obstacles. The platforms are different from the walls and floors, they can move horizontally and vertically, and the player can pass through them vertically. I had quite a few problems while coding them in. When I added in the down button, to get down from the platforms, my left control key would now work and make me go right. The coding was also conflicting with my double jump coding and the player would just drop down from the platforms. The next day I will be troubleshooting these problems.
Subscribe to:
Posts (Atom)








