Wednesday, 4 January 2017

Day 42

Today in gamemaker I put sound into my game. This mechanic will allow the player to click around the map and create sound to distract the enemy closets. This will allow the player to be able to create ways to hide and escape from the enemy currently the player can only create the sound and nothing else happens.

Sunday, 1 January 2017

Day 41

Today in gamemaker I ran into another glitch. What the glitch does is when the enemies go back to the area they where guarding they can glitch through the wall to get there or glitch to the wall when they move too. My guess is that there something wrong with the enemy set path. I've tried redoing code but that didn't work out. The next day I will be fixing this glitch.

Friday, 30 December 2016

Day 40

Today in gamemaker I fixed my glitch and worked on my pathfinding for enemies a little bit. What I did to fix my glitch was completely redid my collision codes for the player and wall. By redoing that it seemed to fix the problem. I also worked on giving the enemies the ability to walk around on there own and check out places where the player had just been. The next day I will be finishing this mechanic.

Thursday, 29 December 2016

Day 39

Today in gamemaker I ran into a glitch where whenever the player would move close to or right next to the walls with shadows, the player would not move at all. I've been trying to figure out how to fix this glitch but I can't find the answers in the YouTube tutorials. My guess is there's something wrong in the collision code for the player. The next day I will be working on fixing this glitch and adding more to my game

Wednesday, 21 December 2016

Day 38

Today in gamemaker I worked on my enemies vision and sight. What I did was create a circle around them, so when the player enters this circle the enemy will detect the player. When the player enters the circle they have to find a place to hide. The closer they are to the enemy the harder it is to hide from them. So if the player is like right next to the enemy, they will have to hide somewhere like a closet. I've also given the enemy a line of sight that's limited to a cone shape. This will make it so the player is able to sneak up behind the enemies undetected. The next day I will be working on enemy path finding

Wednesday, 14 December 2016

Day 37

Today in gamemaker I worked on my sneaking mechanics. I added in things like an enemy, objects the player can use to hide in. The enemy is like a guard and it attacks anything within its line of sight, so you have to sneak around him to get past him. I've made objects or furniture that you could hide in. For example I've made a cupboard you can open and enter it then close it to hide from the enemy. The next day I will be adding more to sneaking and enemies.

Monday, 12 December 2016

Day 36

Today in gamemaker I created my code for movement, block collision and hiding mechanic. The controls for moving are the classic wasd controls. The hiding mechanic works so if the player move to the blocks that are darker they hide from enemy. The next day I will be working on my hiding and sneaking me
chanics.