Thursday, 8 December 2016
Gamemaker day 35
Today in gamemaker I worked on my new game. In my new game you get to play as a guy that sneaks around. It's a stealth game, still in the process of figuring what to put in it but all I did was make sprites for it. The next day I will start adding code and mechanics to my game.
Wednesday, 7 December 2016
Day 34
Today in gamemaker I had to abandon the 3D dungeon game. Working in 3D on gamemaker is just a bit too hard for a beginner like me and it just didn't work out either when I tried. I couldn't figure out how to add more to my game and there weren't any tutorials that helped me either. There were also glitches and coding I didn't know how to fix. So I'm going to start on a new game. The new game will be a stealth game which I will be working on tomorrow.
Wednesday, 30 November 2016
Gamemaker Day 33
Today in gamemaker I added in shooting to my game. Its still in the process, but I created a shotgun that is able to shoot but not able to destroy objects yet. In my game the player will have to fight their way throughout the dungeon using weapons they find with limited ammo. I only have one gun right now and its only able to show it shoot but not destroy. The next day I will be working on my shooting and adding more elements to my game.
Tuesday, 29 November 2016
Gamemaker Day 32
Today in gamemaker I encountered a glitch and I improved on my mouse look. This glitch makes it so when the player comes in contacts with a wall, the player will not move and is stuck there. My guess is that the player movement code is not working well. The mouse looking in the game has improved. I made it very similar to a game called doom where you can only look left and right. It is much more smoother and better than the one I had last time. The next day I will be fixing this glitch and adding more elements to my game.
Monday, 28 November 2016
Gamemaker Day 31
Today in gamemaker I worked on player aiming and point of view. What I did was made is so the player could use their mouse to look around like a traditional first person shooter would. The script was quite difficult to make since I had to figure were the dead zone for the mouse was, the place in the middle where you dont move. There are still some problems on this like sensitivity, and it doesnt follow the mouse as well as I hoped it would. The next day I will be improving on this and adding more elements to my game.
Sunday, 27 November 2016
Gamemaker day 30
Today in gamemaker I completed my ceilings and movement. I also added in a fog effect to the game to make it more ominous. The movement was quite complicated because I had to figure out how to create a script where the player can look around and move using wasd. The aiming is still unfinished because the players point of view is just based on turning and not aiming like an first person shooter would. The next day I will be trying to work on the mouse aiming and adding weapons.
Thursday, 24 November 2016
Gamemaker day 29
Today in Gamemaker I made a new game. The new game I am working on is a 3D dungeon crawler game. The objective of this game is to explore and fight your way through to dungeons. It will look similarly like games like doom. Currently I only have made the walls of the game. I am trying to figure out how to make the floors and ceilings of this. It is quite difficult because I have to make everything in 3D now. The next day I will be working on adding ceilings and player movement.
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